![]() It has a potency of just 220, but the shorter (1.5 seconds) GCD makes it really valuable. ![]() Heat Blast – only available during Hypercharge. You'll only use Bioblaster in fights against multiple foes. It shares its 20 seconds cooldown with Drill. It shares a recast timer with Bioblaster.īioblaster – an AoE weaponskill that inflicts powerful damage over time effect. In single target encounters, you're going to use it every time it's available. It also has a fantastic potency of 700 with only a 20 seconds cooldown. It also generates 20 Battery Gauge.ĭrill – another weaponskill with a cooldown attached to it. It's a 300/700 potency attack on a 40 seconds recast timer. Hot Shot/Air Anchor – it's the first one of Machinist's weaponskills that also have relatively long cooldowns. Spread Shot – AoE attack that has a potency of 180 and hits enemies in a cone-shaped area before you. Slug Shot/Heated Slug Shot - use it after Split Shot, it also provides 5 Heat.Ĭlean Shot/Heated Clean Shot – the finisher of your basic combo. Split Shot/Heated Split Shot – an attack that generates 5 Heat. After you get to level 80 and unlock the Automaton Queen, Battery Gauge becomes an extremely powerful resource.īefore we go deep into combos, rotations, and all the intricacies of using these resources well, let's talk about other skills and abilities that Machinist can use. The minimum amount required to use them is 50, but they will consume all the Battery Gauge that you have and gain extra power. The ability to spend that on is Rook Turret/Automaton Queen. Heat is generated by all three skills in your basic combo.īattery Gauge - it also gives you access to an interesting ability. Taking advantage of that during the Hypercharge windows is going to be essential to optimize your DPS. These two are unique weaponskills since their Global Cooldown is 1.5 seconds instead of the standard 2.5 seconds that almost all of the GCDs have. Heat Gauge – it's used to access the Hypercharge ability – an 8 seconds buff that increases the potency of single target weaponskills and provides the Overheated status that unlocks Heat Blast and Auto Crossbow. They're also both generated by the standard "one-two-three" weaponskill combo. They both are resources that can be consumed to use some powerful attacks. Machinist has access to two jog gauges: Heat Gauge and Battery Gauge. As long as you're going to take some time to learn the kit and general rhythm of playing this job, you should be able to pull it off. That being said, it's not the end of the world, and Machinist has some ways to work around that, but we're going to touch on them later in this guide. Unfortunately, such a high APM job can be negatively affected by latency issues. Of course, the consistency requires pressing a lot of buttons at the right times, utilizing all of the available tools, and - to some extent – having a good Internet connection. Removal of abilities like Quick Reload (and the ammo mechanic in general) and Gauss Barrel, as well as some other alterations, had a big impact on the Machinist's gameplay. The job changed quite a bit in Shadowbringers. They have the highest personal damage output in this role – especially in Shadowbringers, where they lost some utility, but got compensated with extra damage and consistency. Their guild is located in Skysteel Manufactory in The Foundation.Īs we mentioned, in terms of role in a party, Machinists are ranged physical DPS. It means that you will have to complete the Final Fantasy XIV: A Realm Reborn main scenario to get access to the Machinist. Like the two remaining Heavensward jobs, it's unlocked in Ishgard. Their gear consists of firearms for dealing damage from a distance, and the leather armors for defense. Machinist is a job that has been introduced in the first major FFXIV expansion – Heavensward. Let's get into the FFXIV Machinist guide. If you like pressing a lot of buttons in quick succession during every fight, there's a chance that this job might be just for you. An efficient Machinist has to execute a ton of actions per minute in their dense rotation, while also keeping track of multiple resources that are rapidly generated. It only fits that a job with this name requires a lot of mechanical prowess from its players. Machinist (MCH) is a technologically advanced, ranged physical DPS job in FFXIV.
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